1
|
|
2
|
- Distribute exams
- Discuss groundrules
- Please sign in as you turn exams in
|
3
|
- Hope I didn’t spoil your Halloween
- Have some candy…
|
4
|
- Exams due by 7:30
- Break until 8:00
- Brief 1hr lecture
|
5
|
- Closed book, no computers or calculators
- Please follow instructions carefully
- Show all work
- Don’t know an answer?
- Show me what you do know…
- (give me something to work with)
- Sign attendance as you turn exam in
|
6
|
- Ciliary photoreceptors with vertebrate-type opsins in an invertebrate
brain
- Platynereis dumerilii
- 'living fossil,‘ (a marine worm)
- light sensitive Opsin molecule
- Same as the human/vertibrate Opsin
- Indicates a common evolutionary ancestor
|
7
|
- PNG compresses lossless data better than GIF
- In part because a series of lossless (reversible) filters are used
- Filters examine pixels from rows and columns already traversed
- Assumes that deltas take less room to store than the pixel values
|
8
|
|
9
|
- 0 Unfiltered
- 1 Sub filtered (diff from pixel on left)
- 2 Up filter (diff from pixel above)
- 3 Avg filter (diff from avg pixels to left and above)
- 4 Paeth filter (diff from value predicted by neighbors)
|
10
|
- horiz = abs(above – upperLeft);
- vert = abs(left – upperLeft);
- diag = abs(left + above – 2*
upperLeft);
- if (horiz <= vert && horiz <= diag)
- return left;
- if (vert <= diag)
- return above;
- return upperLeft;
|
11
|
- Similar but 1 dimensional predictive filter
- Used for lossless audio compression
- Delta techniques assume small changes between samples
|
12
|
- 4 seconds of EEG data
- Example from P. Bourke
|
13
|
- Few bits needed to encode (most) diffs
|
14
|
- Pretty much:
- Predictive filtering
- Entropy coding
- Extra media specific tricks:
|
15
|
- Any predictor function may create a filter
- When encoding:
- residual = sample – predictor(lastSample)
- When decoding:
- sample = residual + predictor(lastSample)
|
16
|
- In a delta filter (simplest):
- More complicated filters:
- Dynamically change weighting to adapt the correlation between
lastSample and prediction
- Prediction=lastSample*weight
|
17
|
- Signals in a stereo mix are usually very similar
- Convert L+R signals to X+Y:
- This could be accounted for in a special filter…
|
18
|
- Computer aided design
- Lossless is critical!
- CAD:
- isn’t about pixels
- is precisely describing the relationships of objects
- Stores vector info not pixels
|
19
|
- We sold many ‘seats’ to CAD
- Custom stripped down configurations
- CAD is very price sensitive
- Much low end CAD on PC with AutoCAD
- Airplanes designed on CATIA on SGI
|
20
|
- Stores floating point values:
- Primary X,Y,Z coordinate
- Entity's thickness
|
21
|
- Primitives:
- LINE, POINT, CIRCLE, ARC, SOLID, 3DLINE, 3DFACE, SHAPE, TEXT, POLYLINE,
etc.
- Library of objects are built out of these primatives
|
22
|
- Contrast
- Game modeling
- CAD modeling
|
23
|
- No longer unusual to construct physical object out of game/animation
models
|